Hi!
Im scratching my head over this. This is my setup:
**Object1**
Rigidbody - kinematic
Box collider - Trigger
**Object2**
Mesh collider
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If the Object2 (meshcollider - not kinematic) is moving into the Object1 (trigger) area no message will be sent to either of the objects but if I move the Object1 into Object2 the message will be sent. The trigger messages only updates if Object1 is moving witch is very wierd if you ask me. I have scripts on both objects that logs every time any of the three trigger messages are triggered so i know for sure.
Things I have tried so far:
- replacing the collision mesh with a
collision box.
- Replacing Object1 collider with sphere collider.
- Setting Object1 Rigidbody to not kinematic and no gravity to just have it float in the air
So, please help me out here.
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