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Trigger only sends message if moved

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Hi! Im scratching my head over this. This is my setup: **Object1** Rigidbody - kinematic Box collider - Trigger **Object2** Mesh collider ------- If the Object2 (meshcollider - not kinematic) is moving into the Object1 (trigger) area no message will be sent to either of the objects but if I move the Object1 into Object2 the message will be sent. The trigger messages only updates if Object1 is moving witch is very wierd if you ask me. I have scripts on both objects that logs every time any of the three trigger messages are triggered so i know for sure. Things I have tried so far: - replacing the collision mesh with a collision box. - Replacing Object1 collider with sphere collider. - Setting Object1 Rigidbody to not kinematic and no gravity to just have it float in the air So, please help me out here.

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