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Can not make RPC calls during Start()

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Hi! Last week I started working on a network project in Unity. I have been using unity for quite a while and are familiar and comfortable with the documentation. **The Problem:** Making RPC-calls is a pice of cake (Thanks Unity) but there seems to be some problems... Making a RPC-call while playing the game is fine (doing this in the Update() loop) but when trying to do it in the Start() function fails. I looked at the Execution order documentation to see if I needed to set the Network view before the monobehaviour making the RPC-call but no improvement. I also check to see if the Network view component is there before running my RPC-call and it says that it is there but i still get no response. **Here is the example that i have been using:** private var runOnce : boolean = false; private var startTime : float; function Start(){ startTime = Time.time; if (networkView){ Debug.Log("NetworkViewExists!"); networkView.RPC ("PrintText", RPCMode.All, "Hello worldASDASDASDASDASDASDASDA!"); } } function Update(){ if (!runOnce && Time.time - startTime > 0.4){ networkView.RPC ("PrintText", RPCMode.All, "Hello worldASDASDASDASDASDASDASDA!"); runOnce = true; } } @RPC function PrintText (text : String, info : NetworkMessageInfo) { Debug.Log(text + " from " + info.sender); } If i set the wait to a time like 0.4 seconds that call comes through but anything lower then that is just lost and the start call is never run at all. I will get a result if I make a yield WaitForSeconds(1) and then running the RPC-call from Start. Another thing i have tried is to make the call AllBuffered but no difference. **Output:** NetworkViewExists! UnityEngine.Debug:Log(Object) RPCTest:Start() (at /Users/patriknyblad/Dropbox/carmine/Games/NetworkTest/Assets/RPCTest.js:9) Hello worldASDASDASDASDASDASDASDA! from -1 UnityEngine.Debug:Log(Object) RPCTest:PrintText(String, NetworkMessageInfo) (at /Users/patriknyblad/Dropbox/carmine/Games/NetworkTest/Assets/RPCTest.js:27) UnityEngine.NetworkView:RPC(String, RPCMode, Object[]) RPCTest:Update() (at /Users/patriknyblad/Dropbox/carmine/Games/NetworkTest/Assets/RPCTest.js:18) **Wrapup:** Why cant I make an RPC-call in the Start() function and why cant I make an RPC-call until 0.4 seconds from the start of the component?

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